68 research outputs found

    Improving Small Object Proposals for Company Logo Detection

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    Many modern approaches for object detection are two-staged pipelines. The first stage identifies regions of interest which are then classified in the second stage. Faster R-CNN is such an approach for object detection which combines both stages into a single pipeline. In this paper we apply Faster R-CNN to the task of company logo detection. Motivated by its weak performance on small object instances, we examine in detail both the proposal and the classification stage with respect to a wide range of object sizes. We investigate the influence of feature map resolution on the performance of those stages. Based on theoretical considerations, we introduce an improved scheme for generating anchor proposals and propose a modification to Faster R-CNN which leverages higher-resolution feature maps for small objects. We evaluate our approach on the FlickrLogos dataset improving the RPN performance from 0.52 to 0.71 (MABO) and the detection performance from 0.52 to 0.67 (mAP).Comment: 8 Pages, ICMR 201

    Conditional Image-Text Embedding Networks

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    This paper presents an approach for grounding phrases in images which jointly learns multiple text-conditioned embeddings in a single end-to-end model. In order to differentiate text phrases into semantically distinct subspaces, we propose a concept weight branch that automatically assigns phrases to embeddings, whereas prior works predefine such assignments. Our proposed solution simplifies the representation requirements for individual embeddings and allows the underrepresented concepts to take advantage of the shared representations before feeding them into concept-specific layers. Comprehensive experiments verify the effectiveness of our approach across three phrase grounding datasets, Flickr30K Entities, ReferIt Game, and Visual Genome, where we obtain a (resp.) 4%, 3%, and 4% improvement in grounding performance over a strong region-phrase embedding baseline.Comment: ECCV 2018 accepted pape

    Post-Turing Methodology: Breaking the Wall on the Way to Artificial General Intelligence

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    This article offers comprehensive criticism of the Turing test and develops quality criteria for new artificial general intelligence (AGI) assessment tests. It is shown that the prerequisites A. Turing drew upon when reducing personality and human consciousness to “suitable branches of thought” re-flected the engineering level of his time. In fact, the Turing “imitation game” employed only symbolic communication and ignored the physical world. This paper suggests that by restricting thinking ability to symbolic systems alone Turing unknowingly constructed “the wall” that excludes any possi-bility of transition from a complex observable phenomenon to an abstract image or concept. It is, therefore, sensible to factor in new requirements for AI (artificial intelligence) maturity assessment when approaching the Tu-ring test. Such AI must support all forms of communication with a human being, and it should be able to comprehend abstract images and specify con-cepts as well as participate in social practices

    Mask TextSpotter: An End-to-End Trainable Neural Network for Spotting Text with Arbitrary Shapes

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    Recently, models based on deep neural networks have dominated the fields of scene text detection and recognition. In this paper, we investigate the problem of scene text spotting, which aims at simultaneous text detection and recognition in natural images. An end-to-end trainable neural network model for scene text spotting is proposed. The proposed model, named as Mask TextSpotter, is inspired by the newly published work Mask R-CNN. Different from previous methods that also accomplish text spotting with end-to-end trainable deep neural networks, Mask TextSpotter takes advantage of simple and smooth end-to-end learning procedure, in which precise text detection and recognition are acquired via semantic segmentation. Moreover, it is superior to previous methods in handling text instances of irregular shapes, for example, curved text. Experiments on ICDAR2013, ICDAR2015 and Total-Text demonstrate that the proposed method achieves state-of-the-art results in both scene text detection and end-to-end text recognition tasks.Comment: To appear in ECCV 201

    Fuzzy Free Path Detection from Disparity Maps by Using Least-Squares Fitting to a Plane

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    A method to detect obstacle-free paths in real-time which works as part of a cognitive navigation aid system for visually impaired people is proposed. It is based on the analysis of disparity maps obtained from a stereo vision system which is carried by the blind user. The presented detection method consists of a fuzzy logic system that assigns a certainty to be part of a free path to each group of pixels, depending on the parameters of a planar-model fitting. We also present experimental results on different real outdoor scenarios showing that our method is the most reliable in the sense that it minimizes the false positives rate.N. Ortigosa acknowledges the support of Universidad Politecnica de Valencia under grant FPI-UPV 2008 and Spanish Ministry of Science and Innovation under grant MTM2010-15200. S. Morillas acknowledges the support of Universidad Politecnica de Valencia under grant PAID-05-12-SP20120696.Ortigosa Araque, N.; Morillas Gómez, S. (2014). 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    Accelerating Depth Image-Based Rendering Using GPU

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    Abstract. In this paper, we propose a practical method for hardware-accelerated rendering of the depth image-based representation (DIBR) object, which is defined in MPEG-4 Animation Framework eXtension (AFX). The proposed method overcomes the drawbacks of the conventional rendering, i.e. it is slow since it is hardly assisted by graphics hardware and surface lighting is static. Utilizing the new features of modern graphic processing unit (GPU) and programmable shader support, we develop an efficient hardware-accelerated rendering algorithm of depth image-based 3D object. Surface rendering in re-sponse of varying illumination is performed inside the vertex shader while adaptive point splatting is performed inside the fragment shader. Experimental results show that the rendering speed increases considerably compared with the software-based rendering and the conventional OpenGL-based rendering method.
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